Leveraging on the rising prominence of blockchain as the reliability of its security features is enhanced by the majority of its features proved to be advantages of blockchain can offer. Matchroom will be administering blockade of the platform operationally unfeasible in order to secure the position it is poised to take within the industry.
● Facilitate Day-to-Day Gaming Activities
● Resolve Modern Gaming Dilemmas
● Support Independent Developers & Organizers
● Enhance Industry Growth
Leet Entertainment Group Limited (hereby known as Leet Entertainment), the developer of Matchroom intends to raise USD10 million via an Initial Coin Offering (ICO) of Matchroom Tokens (hereby known as MR Tokens or MRT). The funds will be fully developed to the Matchroom platform's key capabilities and features and to grow its user base. MRT offers unique utility function to its subscribers on the Matchroom platform as outlined in this white paper.
MARKET OVERVIEW
Evolution of Gaming Models
The gaming industry has kept inline with the pace of overall ICT development, steadily evolving as the years go by. Today's game market can be cleanly segregated into two major categories: Pay-to-Play (P2P) and Free-to-Play (F2P). Pay-to-Play (P2P) models where gaming revenue modeling is concerned; under the P2P system, one of the best games in full upfront, pay a monthly subscription for the temporary right to play the game, or a combination of the two. This format has over the years reigned supreme, enjoying adaptation rates of approximately 100% across all platforms (PC, console, etc) with overwhelming success. An unsurprisingly development, as a choice was pretty much scarce back in the days.
The Rise of eSports
The audience for eSports is now 256 million worldwide, with the South East Asia region being the fastest growing globally region, projected to reach 40 million by 2019. Although eSport athletes are dominated by players from the West, Asians are increasingly dominating the ranks of the top eSport athletes at international tournaments.
Although there is growing interest in the television and streaming of gaming tournaments, this has yet to reach the level of advancement and sophistication of professional sports like tennis and football. But that day grows ever closer.
BLOCKCHAIN & CRYPTOCURRENCY
Matchroom has always been a for-the-community-by-the-community product, and having walked a proverbial mile in the consumer's shoes, the team behind Matchroom understands better than anyone the importance of security and stability in the making of a conducive environment where the consumers may function without worry.
Simply put, Matchroom aims to adapt blockchain technology in mitigating the various risks in digital transactions via tools such as smart contracts and platform monitoring functions and also to leverage the various value-adding features of blockchain offers.
● Facilitate Day-to-Day Gaming Activities
● Resolve Modern Gaming Dilemmas
● Support Independent Developers & Organizers
● Enhance Industry Growth
MATCHROOM TOKENOMICS
The Matchroom token ecosystem will be driven primarily by the four main platform features details in the diagrams below.
Utilization of these features will Involve users purchasing MRT and content providers operating within our platform to sell MRT in order to cash-out. Thereby ensuring constant circulation of our cryptocurrency.
- Virtual Gifting
- Virtual Trading
- Developer CrowdFunding
- Brand Sponsorship
Enthusiasts and followers whom desire to support their favored streamer through our platform can do so via the purchase of Virtual Gifts through Matchroom's unique local currency (MCOINS).
MCOINS can be purchased directly from the platform at fixed prices using either traditional payment methods or MRT.Recipients of virtual gifts will get the dollar value of the gifts recorded in their wallet, denominated in USD, to be converted into MRT at the receivers discretion which can be resold on the open exchange.
This creates a cyclical ecosystem with dynamic supply and demand.
Token Sale Timeline
Token Sale Timeline ICO Pre Sale : 28th February 2018 4.00pm GMT+8. Pre sale will conclude on the 15th of March, 2018.
Tokens purchase during this period will be given a bonus of 30% MR Tokens.
ICO Main Sale : 15th of March 2018 4.00pm GMT+8. Main sale will conclude on the 15th of May, 2018.
1,000,000,000 (1 billion ) MR Tokens will be created with a value of USD0.02 cents each.
50% of the MR Tokens will be offered to eligible investors through the ICO. 20% will be allotted to the Matchroom founders, 15% will be alloted to Advisors and Partners, and the final 15% will be kept as reserve or bonuses.
Eligible investors may subscribe to an unlimited number of MR Tokens via the ICO. ETH is the currency used to subscribe to the MR Tokens.
The minimum transaction amount is 0.01 ETH during the Main-Sale, with no maximum transaction amount in place; while the minimum transaction amount is 1 ETH during the Pre-Sale (with a 30% bonus). Soft cap is set to USD 1,500,000.
Token info
Ticker:MRT
Platform:Ethereum
Token Type:ERC20
Available for sale:500,000,000 MRT
Financial
Price:1 ETH = 42,500 MR
Accepting:ETH
Soft cap:1,500,000 USD
Hard cap:10,000,000 USD
THE MATCHROOM ROADMAP
MORE INFORMATION :
website :http://matchroom.io/
telegram :https://t.me/MatchRoomio
facebook :https://www.facebook.com/matchroom.io/
AUTHOR : ALEX789
ETH :0x5f5f506A001A179b8eE67214a7754Bfe04ffadE0
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